![]() In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s. By contrast, in turn-based strategy (TBS) games, players take turns to play. Add 5 command points - Player_SetResource(Game_GetLocalPlayer(), RT_Command, 5)Ĭheats work even with new Steam version.Real-time strategy ( RTS) is a subgenre of strategy video games that doesn't progress incrementally in turns, but allow all players to play simultaneously, in "real time".Increases popcap limit to 1000 - Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000).Adds 9999 fuel - Player_SetResource(Game_GetLocalPlayer(), RT_Fuel, 9999).Adds 9999 munition - Player_SetResource(Game_GetLocalPlayer(), RT_Munition, 9999).Adds 9999 manpower - Player_SetResource(Game_GetLocalPlayer(), RT_Manpower, 9999). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |